3D House specializing in layout, 3D modeling, animation, concept for films and games
Flesh and Bone Skills
3D Modeling: Proficiency in creating 3D models of characters, objects, and environments using software like Autodesk Maya, or Blender.
Texturing and Shading: Ability to create realistic or stylized textures and apply them to 3D models. Understanding of material properties and shader creation. using software like Substance Painter.
Lighting: Knowledge of lighting techniques and principles to create mood, atmosphere, and proper illumination within a 3D scene.
Rendering: Experience with rendering engines such as Arnold, Redshift, or Unreal 5 lumen to generate high-quality final images or animations.
Animation: Understanding of principles of character animation, keyframing, and rigging to bring life and movement to 3D characters or objects.
Compositing: Knowledge of compositing software like Adobe After Effects or Nuke to integrate rendered elements, adjust colors, add effects, and finalize the visual output.
Particle and Dynamics Simulation: Ability to simulate natural phenomena, such as smoke, fire, water, or cloth, using physics-based simulations.
VFX (Visual Effects): Familiarity with creating visual effects like explosions, destruction, particle systems, and other simulated elements to enhance the final output.
Sculpting: Proficiency in sculpting organic or hard surface models using software like ZBrush to add fine details and intricate textures.
UV Mapping and Texturing: Skill in unwrapping 3D models to create efficient UV layouts for applying textures and materials.
Composition and Camera Techniques: Ability to compose shots, set up cameras, and frame scenes effectively to convey the desired storytelling or visual impact.
Problem-Solving: Strong problem-solving skills to troubleshoot technical issues and find efficient solutions to challenges that arise during the production process.
Collaboration and Communication: Effective communication skills to work collaboratively with other artists, receive feedback, and contribute to a team-based production environment.
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