3D House specializing in layout, 3D modeling, animation, concept for films and games
3D House specializing in layout, 3D modeling, animation, concept for films and games
I was the layout artist who establishes the visual structure and composition of the scene, setting the stage for my second role as the background artist detailed backgrounds and settings for the scenes to establish the visual style and mood of the animation, perspective, lighting, and color to create compelling and immersive environments that enhance the story and characters. my third job was as a character modeler responsible for creating the main character the mosquito. I also created the sky In all three positions, I use my skills in hard surface and organic 3D modeling, texturing and shading, camera layout, lighting, and material creation. In addition, I was in charge of scene layout, particle effects, lighting, Substance Designer, Photoshop, Unreal, redshift, and Terrigen, bringing this opening scene to life.